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Kosmos :
Galaxy 3D UX

Creating a Z-axis based Smartphone UX that helps users manage a massive amount of content simply  

Believing the massive potential of using the Z-axis in mobile UX, I initiated the project Kosmos in 2009 to create a meaningful yet feasible 3D interaction in Smartphone UX. I led the team of seven, and we created an innovative 3D UX that helps users handle a large amount of content in their devices easily.

Samsung Mobile took this proposal directly and applied it to the Galaxy S2, which later surpassed the iPhone in the Smartphone market share. Due to this exceptional achievement, I got an early promotion to Senior UX designer in 2010.  

CLIENT

TIMELINE

ROLE

CREDIT

Samsung Mobile

Oct 2009 - Feb 2010

Project Lead

Tae Young Kang 
K S Yoon (UX)
R Wessler (UX), et al. 

OUTCOME  

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3D UX Conconcept proposal

  • Launcher (Lock - Home - Apps)

  • Music | Gallery | Contact Application

  • Interactive Prototype 

UX Principle Guides

  • UI Workflows 

  • Visual Design Guides

Patent ( 1 )  

PATENTS

US9898164B2

Method for moving object between pages and

interface apparatus

PATENTS
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